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Homefront the revolution walkthrough propaganda
Homefront the revolution walkthrough propaganda









  1. #Homefront the revolution walkthrough propaganda series#
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Of the countries in Eastern Asia, Singapore is the highest in Human Development Index - fifth highest in the world. Epic won the corporation throwdown and the judge presiding over the case issued a decree that Too Human was to be recalled, all copies destroyed, and removed from the means distribution - even digital. Epic counter-sued, claiming Silicon Knights owed them royalties. Silicon Knights sued Epic, arguing they didn’t provide the services they agreed upon. That was the harsh lesson learned by Silicon Knights in a breach of contract dispute with Epic Games over Too Human.

homefront the revolution walkthrough propaganda

One thing that will get your game banned - and not just banned, but entirely erased from existence - is threatening a corporation’s livelihood, particularly in the form of copyright infringement. Despite a storied history of book-burnings and the near-constant presence of film censorship, video games are almost universally subject only to the ESRB - a self-regulatory organization not directly subservient to the government. The USA is a surprisingly difficult place to outright ban a game.

homefront the revolution walkthrough propaganda

Surprisingly, the most recent fourth entry appears relatively unscathed and freely distributed - for now. In all this time, Paradox refused to make the jump into historical inaccuracy, even if that meant cutting off a key market. Sporadic reports suggest that this extended to third entry, but government censorship of media and the internet makes a definitive answer difficult. The first two entries were definitively banned in the country for displaying Manchuria under Japanese occupation (it was) and Tibet as an autonomous country (it also was) at the onset of WWII.

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Paradox Interactive’s World War II simulator already took great pains to balance historical accuracy and the potentially unreasonable demands of countries involved - such as censoring the name “Hitler” and refusing to display swastikas - but China took things a bit too far. Speaking of China, a great example of the authoritarian superpower’s severe reaction to alleged threats to its territorial sovereignty comes in their clash with the Hearts of Iron series. Unlike many of the other entries on our list, it seems like a lot of Iranian gamers supported the decision. Picking the right time and location for a shooter is always a challenge, but Iran took unusual offense to the game they didn't just ban the game, they also implemented strict anti-piracy measures to ensure no-one played the game.

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While the Battlefield series has taken players to a number of exotic locales in its 15-year history, DICE seems to have a knack for annoying whatever country they portray-they would annoy China for a perceived “cultural invasion” one entry later. What is surprising is just how much the Iranian government hates it.įor context, Battlefield 3 has a story involving a US invasion of Tehran. So when Iran decided Battlefield 3 didn’t make the cut, few people were surprised. Political and religious dissenters face heavy marginalization and it ranks among the lowest on many indexes cataloging various human rights abuses. Iran isn’t exactly known for the freedoms it affords its citizens. If you're still itching for controversy, check out our take on the best and worst controversial games. Each of these games did something to infuriate, disgust, and perhaps even scare governments around the world, leading to some very unique bans by governments both aggressive and not so aggressive - and maybe some incentive for you to try them out yourself. This isn’t your run-of-the-mill blood and guts.

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In this list, we’re going to be looking at 15 games governments really don’t want you to play. Still, sometimes a nation’s censors know exactly what they’re doing and exactly why they’re doing it, and, the more specific you get, the weirder things become. You’ll hear a country say something is too violent, sexually explicit, or otherwise subversive for consumption, and yet it’s hard to pin down exactly where that line lies. This is particularly true for video games, as the justifications countries use to halt dissemination are often so wide-reaching.

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So it's often a wonder why governments do it at all ideas permeate from even a single failure and, in ostensibly free nations, you risk your legitimacy by engaging in activity that could be considered authoritarian. Long-term, things usually get released anyway. In the short run, unless you have an absolutely monolithic political machine, you often open yourself up to the Streisand Effect. Censorship with media tends not to be worthwhile.











Homefront the revolution walkthrough propaganda